And Nintendo isnt going after you if you make a copy. Only if you try to package it and sell it en masse. Which seems to be a reasonable protection of copyright.
Regardles, it's not like any of us created a Nintendo Switch emulator, so we don't have much grounds here. Someone else distributed a tool that can be argued as used to bypass copyright and they are taking the heat for it.
Ryujinx wasn't being sold, it was being given away for free.
> Someone else distributed a tool that can be argued as used to bypass copyright
By this logic your entire computer is a tool to bypass copyright. An emulator is just a virtual machine, it doesn't contain any games or other copyrighted material. They are legal, despite Nintendo's mafioso scare tactics.
>your entire computer is a tool to bypass copyright
Reducto ad absurdum doesn't really work here. There are specific scopes and use cases taken into consideration when considering what tools or works are bypassing copyright. I cant claim Yuzu is the same as VMware in their use cases (especially when VMware had to work with Microsoft to have that be allowed. And why it can't legally distribute Mac OS Tom's freely).
Good to see you want virtual machines to be illegal.
pathetic, weaselly appeal to authority. try thinking for yourself, it's fun
That is the logic of copyright monopolists.
Free computing is subversive. It has the power to wipe out their entire business model like it was nothing. They don't want that. That's why they sign deals with the likes of Intel and AMD so that our processors come pwned straight off the factory.
"Our" computers haven't been ours for a long time now. They hide secrets from us. They have "protected video paths", "remote attestation", "platform keys", etc. These are all tools the monopolists use to make "our" computers do their bidding. Run all programs, except the ones that affect our bottom line. We want to copy but monopolists say no, and our computers obey.
Copyright laws were established when it became cheap to "copy" creative works, so creativity would continue to be stimulated by guaranteeing rewards for a set time (idea was not to guarantee getting filthy rich, just to make sure creation happens by keeping the authors fairly compensated).
Digital "sales" are attempts to trick customers into thinking they are buying a copy when they are only getting a license, but this is unrelated to Nintendo killing emulators with an army of lawyers.