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Re:It's hard to write code for computers, but it's harder to... by animal531 on Friday September 27, 2024 @10:42AM (#41671095)
Yeah some of my points are really space dependent. For example I'm working on a solo game project, so my comment on the public/private etc. modifiers is really aimed at that where nothing will ever be exposed and the modifiers are pretty much irrelevant.

>So, that's my whiny personal take on some things on your list. Maybe I've adapted myself to the existing tools. But I personally think that many of your items, if you implement them, you will find that you don't really like how they work out.

You could very well be 100% correct there. As developers we really become used to our tools and its quite hard to adapt to new ways of doing things. But I figure its worth a shot, at the worst I'll have learned a few things along the way.

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