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Re:The metaverse didn't die. It moved inside Microsoft Fligh... by lttlrck on Thursday September 26, 2024 @05:57PM (#41663936)
2020 is astonishing in VR. I get the same melancholy I do on a real plane and can fly for hours sightseeing out the window. There is also a real sense of peril.

It's quite the experience. I can't wait for 2024.

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by nottommo on Thursday September 26, 2024 @07:43PM (#41664767)
Why do you feel melancholy?
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by steveoscaro on Thursday September 26, 2024 @08:07PM (#41664929)
Maybe it's something like the French saying Le Mal du Pays

"Le Mal du Pays is usually translated as 'homesickness,' or 'melancholy. ' If you put a finer point on it, it's more like 'a groundless sadness called forth in a person's heart by a pastoral landscape"

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by ehnto on Friday September 27, 2024 @03:18AM (#41667285)
I get the same, it's more like a contented melancholy.

Not sad, just locked into the moment, with a certain understated freedom of mind.

You're not smiling or frowing, just existing, taking it in.

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by polishdude20 on Thursday September 26, 2024 @06:12PM (#41664060)
What sort of headset do you use? What's your graphics card and CPU setup?

I've used a rift S with my 1070 TI and it struggles a bit!

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by outworlder on Thursday September 26, 2024 @08:10PM (#41664947)
Unfortunately, a 1070 TI will struggle a bit even without VR. It is 7 years old at this point.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by grujicd on Thursday September 26, 2024 @06:08PM (#41664024)
Do you get any motion sickness?
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by lordofgibbons on Friday September 27, 2024 @12:04AM (#41666139)
Sim games are perfect for avoiding motion sickness. You'll typically get those when your avatar walks around. This is why in first person games, you'll teleport places instead of walking in VR
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by Sohcahtoa82 on Friday September 27, 2024 @04:17PM (#41675103)
I've got close to 400 hours clocked in VR.

MS Flight Sim makes me sick, as does any driving game or any game where locomotion involves the view moving without associated real-world movement unless teleportation is used.

I can play Beat Saber, PokerStars VR, Zombie Training Simulator, Gorn, etc., for literally hours at a time and feel fine.

But in a racing game, as soon as the car starts moving, even at only 5 mph, I get nauseous. Same in MS Flight Sim. I don't have to be doing crazy maneuvers to feel sick, just taxiing makes me sick.

This is pretty much the norm for most people. If virtual world movement matches real world movement, you're fine. But as soon as there's a mismatch, that's where motion sickness begins.

One of these days, I'll try taking motion sickness medication beforehand and see if it helps.

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by einsteinx2 on Sunday September 29, 2024 @04:26PM (#41690156)
I’m the same as you and I tried taking motion sickness medication and it did absolutely nothing for me. Maybe you’ll be luckier, but I think some of us just aren’t made for VR.

FWIW I get motion sick easily in real life too, so I think I’m just screwed. I really wanted to play GT7 VR on PS5, but it was an absolute nonstarter unfortunately.