Re:Valve is testing ARM64 support for popular games
by shmerl on Monday September 23, 2024 @06:20PM
(#41631200)
Gamers don't need to worry about "how games are supported" as along as they work. You can run many old games in Wine even though original developers stopped supporting them decades ago. Putting hurdles in the way of that is the opposite of supporting though and that's where Apple is causing a problem. This applies to refusal to support Vulkan as well as stuff like gutting 32-bit and OpenGL.
Re:Valve is testing ARM64 support for popular games
by hot_gril on Monday September 23, 2024 @09:23PM
(#41632248)
Sometimes it works, but the performance is worse. Like back when I had an Intel Mac, csgo was fine on Boot Camp but had noticeable input lag in macOS, and iirc under Wine it had less input lag but stuttered more. It'd be unplayable if I cared about winning, but I didn't care.
Apple considers it a partnership with developers, even if that partnership in reality is rather one-sided. If you stop maintaining your software you aren't holding up your end of the partnership. For instance, ignoring six years worth of deprecation warnings about 32 bit software going away, or seven years (and running) warnings about OpenGL support, or still shipping only Intel binaries four years after M1 launched.