Re:Valve is testing ARM64 support for popular games
by Rohansi on Monday September 23, 2024 @12:23AM
(#41622371)
Not possible to fully AOT for all applications because you don't know which ones do JIT compilation to generate x86 code at runtime. Many games make use of LuaJIT, for example.
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Re:Valve is testing ARM64 support for popular games
by whazor on Monday September 23, 2024 @03:39AM
(#41623387)
LuaJIT would also work with ARM though, so would it be possible to swap it out?
Re:Valve is testing ARM64 support for popular games
by corsix on Monday September 23, 2024 @04:22AM
(#41623679)
Indeed, LuaJIT support for Windows/Arm64 was added in https://github.com/LuaJIT/LuaJIT/issues/593, and there’s experimental out-of-tree support for Windows/Arm64EC in https://github.com/LuaJIT/LuaJIT/issues/1096
Re:Valve is testing ARM64 support for popular games
by saidinesh5 on Monday September 23, 2024 @05:26AM
(#41624084)
Swapping out is possible only if there are shared libraries though.
For statically linked programs is there anything that can be done?