Re:Concord had a dev culture of toxic positivity that halted...
by Strom on Saturday September 21, 2024 @09:51AM
(#41609969)
> Were the people working on this game dogfooding it themselves?
Well they certainly weren't dogfooding it after launch. The Concord credits list 1,972 professional roles [1] while a week after release the game had fewer than 150 players on Steam. [2] The game was so bad that not even the people who spent 8 years working on it had any interest in it.
Well they certainly weren't dogfooding it after launch. The Concord credits list 1,972 professional roles [1] while a week after release the game had fewer than 150 players on Steam. [2] The game was so bad that not even the people who spent 8 years working on it had any interest in it.
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[1] https://www.mobygames.com/game/229488/concord/credits/playst...
[2] https://steamdb.info/app/2443720/charts/#max