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Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by Manuel_D on Wednesday September 18, 2024 @10:00PM (#41587718)
That's interesting. Gameplay patents are difficult to enforce. The handful of successful gameplay-related parents have some technical element to them, e.g. running a mini-game while loading a level was patented on the grounds that running a non-intensive game in the foreground while loading the main game in the background was a technical innovation.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by JSteph22 on Thursday September 19, 2024 @12:17AM (#41588443)
If they're so difficult to enforce, why are the patents issued in the first place? What a broken system.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by bobim on Thursday September 19, 2024 @01:09AM (#41588722)
To my understanding the patent office is here to assert if your patent is not stomping on another patent toes. Then you patent whatever and throw it in the legs of your competitor. You'll ultimately lose but you'll have wasted his time, money and brain space. Modern world, modern solutions.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by Beretta_Vexee on Thursday September 19, 2024 @03:05AM (#41589341)
Patent offices are cash machines. Their sole mission is to establish clear prior art and attribution and to prevent the same patent from being registered several times. That's all they do. They couldn't care less about the content of the patent. There are dozens of patents on perpetual energy machines, devices for communicating with spirits, very simple algorithms that have been documented for decades, and so on.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by 3eb7988a1663 on Wednesday September 18, 2024 @11:16PM (#41588150)
The "loading screen" patent expired in 2015[0]. I cannot think of any games which have incorporated this feature. Then again, on a PC, loading screens are typically so short I cannot even read the hint text they attempt to display.

[0] https://www.eff.org/deeplinks/2015/12/loading-screen-game-pa...

Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by the_gorilla on Wednesday September 18, 2024 @11:34PM (#41588233)
30 years of stifling innovation will do that to you.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by yellowapple on Thursday September 19, 2024 @01:08AM (#41588716)
The Sims 3 has an item-finding minigame in its loading screens, but (for me at least) it's pretty buggy when it comes to actually recognizing inputs (frequently freezes, and there's very little input feedback so you have no idea if it's just frozen or you clicked the wrong thing).
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by Maken on Monday September 23, 2024 @06:47AM (#41624589)
The Sims 2 also had a memory game to kept you entertained during installation.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by tpxl on Thursday September 19, 2024 @01:24AM (#41588779)
Some of the Rayman games will allow you to control a silhouette of the character while loading. You can just run around a bit and attack, nothing major, but it's something to do.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by hypertele-Xii on Thursday September 19, 2024 @06:39AM (#41590448)
Sometimes you can catch a flying health pickup. Actual gameplay.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by _whoDis on Thursday September 19, 2024 @01:27AM (#41588800)
Online games can have longer and more unpredictable loading times.Especially when synchronizing several players.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by Foomf on Thursday September 19, 2024 @01:51AM (#41588927)
Sonic Frontiers lets you control Sonic and do practice "minigames" while the game loads.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by DaoVeles on Thursday September 19, 2024 @02:06AM (#41589032)
Similarly you could just stuff around on Bayonetta during load times. Useful on 360/Ps3/Wii U but once it came out of PC, SSD speed made that practically pointless.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by maeil on Thursday September 19, 2024 @02:01AM (#41589003)
> The "loading screen" patent expired in 2015[0]. I cannot think of any games which have incorporated this feature.

FIFA/EAFC, one of the highest grossing console games (possibly #1).

Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by permo-w on Thursday September 19, 2024 @05:33AM (#41590079)
EA's football game had that feature since, iirc, the 2010 edition, so clearly they were not too concerned about the patent.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by Manuel_D on Thursday September 19, 2024 @10:33AM (#41592349)
FIFA and Bayonetta got around this because you're actually playing a subset of the main game during loading. Not a separate game.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by PetitPrince on Thursday September 19, 2024 @03:26AM (#41589423)
Bayonetta (2009, 2014, 2023) has loading screens that double as training mode (you can practice your moves while the game is loading).
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by hypertele-Xii on Thursday September 19, 2024 @06:39AM (#41590441)
Rayman Origins and Legends from Ubisoft have loading screens where you can move around, sometimes even catch a powerup.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by lodovic on Thursday September 19, 2024 @07:46AM (#41590794)
Assassin's Creed comes to mind
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by indolering on Wednesday September 18, 2024 @11:11PM (#41588124)
> running a non-intensive game in the foreground while loading the main game in the background was a technical innovation.

#EndSoftwarePatents

Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by wasabinator on Wednesday September 18, 2024 @11:52PM (#41588326)
I remember Invade-A-Load on the Commodore 64 which allowed you to play a space invaders clone while the actually game was loading from the tape drive.

Actually Ridge Racer on the original PlayStation did similar but with Galaga and decidedly shorter load times!

Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by Manuel_D on Thursday September 19, 2024 @12:10AM (#41588415)
Yup, Ridge Racer was the game that prompted Namco to file the patent: https://www.eff.org/deeplinks/2015/12/loading-screen-game-pa...
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by Nursie on Thursday September 19, 2024 @01:06AM (#41588705)
Sometimes I used to stop the tape just so I could play invade-a-load :)
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by Max-q on Thursday September 19, 2024 @12:33AM (#41588522)
I can't understand how the game-while-loading hot granted. This "invention" was already invented and used long before, for example the "invade-a-load" fastloader on C64.
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by compsciphd on Thursday September 19, 2024 @03:35AM (#41589470)
things can be patented even if there's prior art (patent examiners aren't all knowing). One can try to get the patent invalidated if there's prior art or just violate it somewhat brazenly and dare the patent holder to sue you.

you might decide that its not worth violating as the value you get from it isn't much (i.e. mini game while loading might be cute, but might not move the needle at all for sales), and the patent holder might decide not to sue you as they don't view their prospects of winning to be high.

and then you're left in the middle where the patent might prevent novel new ways of doing things because initial violations wont move the needle, but those initial experimentation could open explorations that could eventually move the needle, but since we don't see any moving the needle up front, never get to that point.

Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by chii on Thursday September 19, 2024 @04:30AM (#41589765)
> since we don't see any moving the needle up front, never get to that point.

aka, patents no longer "promote the progress of science and useful arts".

I think it's high time patents are reformed in the digital world. Things like game mechanics patents, design patents etc, ought to all be abolished.

Look at the fashion industry - there are no patents in clothing design. And they haven't collapsed; in fact, i think fashion florished more because of the lack of patents!

Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by arghwhat on Thursday September 19, 2024 @04:51AM (#41589887)
> aka, patents no longer "promote the progress of science and useful arts".

Truly innovative things are often not patented at all anymore, and instead kept as closely guarded business secrets. Patents are mainly used for when the company doesn't have a way to keep it secret, and for random things to bolster IP value.

Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by mschuster91 on Thursday September 19, 2024 @06:25AM (#41590373)
> Look at the fashion industry - there are no patents in clothing design. And they haven't collapsed; in fact, i think fashion florished more because of the lack of patents!

Ah that depends on your viewpoint. Shein and similar outlets are making bank on stealing stuff from designers and rapid-manufacturing absolute dog quality shit [1].

Had fashion something like design protections, designers would at least have some recourse against these exploiters.

[1] https://www.theguardian.com/business/2023/sep/02/details-i-m...

Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by arghwhat on Thursday September 19, 2024 @04:47AM (#41589872)
> things can be patented even if there's prior art (patent examiners aren't all knowing).

To be clearer: Patents that are invalid can get issued because the reason for it being invalid is not known, and I'd argue that nowadays this is likely a vast majority of patents. Patents are filed in huge numbers, with many companies just bolstering the number of patents they own as it inflates the value of their intellectual property, rather than caring too much about the value or even validity of each of them.

Figuring out if a patent actually has any value is unfortunately up to those deciding to challenge it.

Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by OnlyMortal on Thursday September 19, 2024 @02:12AM (#41589066)
Here’s a link to a video about loading games on the C64: https://youtu.be/YUigiY53YCs
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by fushihara on Thursday September 19, 2024 @05:22AM (#41590023)
If you read the patent carefully, item 7 states that cd-rom is an absolute requirement. C64 is not cd-rom, is it?

However, I agree that it is objectionable that it is a patent on a different medium. I doubt if they were able to get all of them for dvd and blu-ray!

https://patents.google.com/patent/JP2742394B2/en

Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by komali2 on Thursday September 19, 2024 @01:52AM (#41588929)
Scott the Woz did a video about loading screens that goes through some examples of playable loading screens if anyone's interested https://youtu.be/odk5l9J0hls?si=pORelt9YJK92rD0E
Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by pcwalton on Thursday September 19, 2024 @02:34AM (#41589172)
> Gameplay patents are difficult to enforce.

In Japan, or in other countries?

Re:Nintendo Files Suit for Infringement of Patent Rights Aga... by cynicalsecurity on Thursday September 19, 2024 @05:37AM (#41590101)
Maybe that's just an intimidation technique on Nintendo's part.