Re:Intel lost the Sony Playstation business to AMD
by yangff on Monday September 16, 2024 @10:34PM
(#41563465)
They could have AMD provide a compatibility layer for the GPU (although this might be a bad idea), but implementing an AMD compatibility layer on Intel/NV clearly seems like an even worse idea.
But at least you might be able to run the already compiled shaders in compatibility mode?
Why would they need to do a lot more work on compatibility if they'd picked Intel vs AMD?
Either CPU is presumably going to be x86_64. The GPU is almost certainly going to be much different between AMD's PS5 GPU and AMD's PS6 GPU, so the graphics driver will need work either way.