Re:Core: New way to develop video games
by indigo945 on Monday September 09, 2024 @09:52AM
(#41488578)
While that's true, the caveat here is that unlike Python, GDScript does not have a garbage collector. The main performance problem with creating an array copy in a soft-real-time application like a video game is usually not the allocation, but the additional GC pressure, which could cause frame jitter. GDScript does not suffer from that latter problem.
[ Parent
| on HN ]
There are no comments on this comment yet.