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Re:Core: New way to develop video games by indigo945 on Monday September 09, 2024 @09:52AM (#41488578)
While that's true, the caveat here is that unlike Python, GDScript does not have a garbage collector. The main performance problem with creating an array copy in a soft-real-time application like a video game is usually not the allocation, but the additional GC pressure, which could cause frame jitter. GDScript does not suffer from that latter problem.

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