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Re:Comfy, the 2D rust game engine, is now archived by hatefulmoron on Monday September 09, 2024 @07:58AM (#41487700)
> Development time is absurdly faster, though, since you don't spend much time debugging annoying language-design bugs, and can focus entirely in your code's logic.

I don't mean to be dismissive, but if this was really true we'd all be writing TLA+ specifications/Coq proofs before finalizing our Ada SPARK implementations. In reality, static analysis only improves development time if time_lost_to_debugging > time_lost_to_arm_wrestling_compiler, and in my experience that's not always as common as one would like to believe.

Re:Comfy, the 2D rust game engine, is now archived by desdenova on Monday September 09, 2024 @09:28PM (#41496287)
If you're wrestling the compiler, you should improve your programming skills before trying to analyze programming languages.
Re:Comfy, the 2D rust game engine, is now archived by hatefulmoron on Tuesday September 10, 2024 @06:40AM (#41499378)
Ah yes, I'm sure that all of your Rust code compiles the first time :^).