Re:Core: New way to develop video games
by cpeterso on Sunday September 08, 2024 @07:59PM
(#41484316)
How does Godot performance compare using C# versus GDScript?
Not sure. I hear C# is at least as fast if not faster, though there may be situations where GDScript is more performant.
Working with nodes and editor bugs (or features? Hard to know really) is probably the most frustrating - you can really feel that this was initially built for 'smaller' projects.
For this reason, I rarely use the editor outside of setting up the scenes and a general hierarchy.
Daily tools: Emacs (with C# LSP) most of the time. VS Code for debugging. Godot editor for tweaking the scene tree.
Perhaps this perspective is useful for other devs thinking about Godot.