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Re:Swift is a more convenient Rust by zozbot234 on Friday September 06, 2024 @09:39AM (#41466104)
I'm not sure that collecting a large hierarchy of objects requires pausing all threads. What can definitely require pausing threads (other than in specialized concurrent collectors) is the tracing step, which relies on some invariants that in simple GC implementations (not the more specialized concurrent ones mentioned earlier) are only ensured at very specific points in the program (known as GC "safepoints").
Re:Swift is a more convenient Rust by 112233 on Friday September 06, 2024 @11:38AM (#41467132)
My bad, thanks for correcting! Of course single thread freeing a lot of heap allocations will not pause other threads by itsel. What I had to write was: calling destructor of an object that in turn calls destructors of other objects (because a large tree of reference counted objects loses last reference to it's root) stops that thread, until all deallocation is done.