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Re:We built the city of Colombo in Cities:Skylines by greenavocado on Tuesday September 03, 2024 @08:35PM (#41440694)
At some point I would expect you to write your own simulation engine given the serious limitations you ran into
Re:We built the city of Colombo in Cities:Skylines by icaruswept on Wednesday September 04, 2024 @12:00AM (#41441764)
I think at some point I will, but this is a task that takes multiple overlapping fields of expertise - from simulations to 3D rendering. I'll teach myself over time. I build little procedural generation experiments for fun that make their way into my books. But this is one of those dreams that will take me a couple of years to get to the level where I'm competent enough to go for it.
Re:We built the city of Colombo in Cities:Skylines by greenavocado on Wednesday September 04, 2024 @11:51AM (#41447215)
Is it necessary to work in 3D initially? You can make the problem a lot easier when working in 2D.
Re:We built the city of Colombo in Cities:Skylines by icaruswept on Wednesday September 04, 2024 @02:09PM (#41448699)
Goal here was to build a visualization and communication tool; 3D is an essential component of that. For 2D, land use maps already exist.
Re:We built the city of Colombo in Cities:Skylines by dwattttt on Tuesday September 03, 2024 @09:46PM (#41441085)
How bad those limitations are depends on the purpose of the simulation, they satisfy a few uses cases even with those limits. Also the skill sets involved in those two tasks are quite different.
Re:We built the city of Colombo in Cities:Skylines by tedivm on Tuesday September 03, 2024 @09:59PM (#41441147)
I've had some maintenance issues with my car, guess I should just design and manufacture my own.