Re:SDL3 new GPU API merged
by krapp on Friday August 30, 2024 @04:40PM
(#41404220)
Whatever the problem is, it probably isn't SDL. Here's a test project I worked on[0], and I'm using a garbage laptop. The sprites aren't that big but if you're just using a single texture it shouldn't matter, since SDL does sprite batching anyway.
Your theory might be right - the first thing I would look for was something allocating every frame.
Your theory might be right - the first thing I would look for was something allocating every frame.
You might ask the SDL Discourse forum and see what they think: https://discourse.libsdl.org/
[0]https://cdn.masto.host/krappmastohost/media_attachments/file...