Exclusive licencing is the problem, giving a 'monopoly' of sorts on streaming particular content. If everything was available everywhere, they just paid pay per view royalties say, then we'd have proper competition on pricing models & the quality of service provided.
This "competition" increased prices, which is not the desired result from competition. The problem is that copyright holders have too much power over their content, especially older content. If copyright holders were required to license content to anyone who wished to publish or redistribute it after, say, 10 years of initial publishing, that would be a form of competition that would decrease prices.
That would have happened anyway.
The only reason early Netflix was so cheap was because they negotiated streaming access to large swathes of content, because the rights holders thought licensing for streaming was worthless and leased them for a pittance.
That sweetheart deal was never going to last past Netflix's original gen contract expirations.
It's a HUGE fuckin shame that American Broadcasting Companies, Inc. v. Aereo, Inc. was decided the way it was. Otherwise, Netflix could get out of the stranglehold that the movie studios surely have it in by buying DVDs and either mailing them or streaming their contents to subscribers. [0]
[0] The implication here is that the movie studios are threatening to refuse to renew streaming licenses for their movies if Netflix goes back to mailing DVDs at scale. If Netflix could format-shift those DVDs in real time with a one-customer-per-DVD setup, not only would Netflix have some leverage, they wouldn't be beholden to arbitrary and capricious licensing agreements at all.
In practice, of course, monopolies under capitalism exist specifically to exploit it, making things far worse for customers in the long run.
Steam is, to me, the closest we have to a benevolent monopoly. A monopoly that exists purely because it offers the best product.
I've heard people on this site argue that Apple has a monopoly on smartphones because they don't like Android and so their only choice is iPhone and since Apple controls iPhone 100% it's therefore a monopoly.
In the context of smartphones, the vertical integrations don't help with the "monopoly" perception, either. Once you've decided to get an iPhone hardware device, your only choice is to use the Apple app store, and if you want something out of the Apple app store, your only choice is to get an iPhone. Android phones are a little more lenient in that there are at least multiple app stores, but you still have the tight coupling between the hardware and the OS despite smartphones fundamentally being ARM devices with touchscreens.
Were smartphones more like PCs, you could buy an iPhone and put Android on it, then use any of the iOS, Google Play, or Amazon stores to install apps. Or, perhaps you'd prefer to buy a Samsung Galaxy S24 and put iOS on it, and install apps from any of the many app stores just the same.
I'd be at least as irritated with the PC market if I had to buy a Dell PC to access Steam and it only allowed installing from Steam, an HP PC was linked 1:1 with the Epic store, Alienware PCs were linked 1:1 with the Origin store, etc. and building your own machine was no longer possible, though at least you'd still have more options than with phones.
It's never been like that. What you wrote is fundamentally the same idea as: "If consumer computers more like consumer computers, you could buy a MacBook Pro and run RedHat Linux on it, then run any of the macOS applications or Linux applications that exist in the world."
While the mobile computing ecosystem and details are quite different, it's mostly same cocktail of things: Commercial hardware that is either open or closed, a [maybe commercial] OS, and applications that execute under version X of the OS and version Y of a runtime.
Spotify, Google, Amazon, Apple, Tidal all manage to have almost comprehensive music catalogs for me to stream. It's rare that I find something on one platform that isn't on another (Some artist exceptions exist, and are rare).
Pick 10 random films off the AFI top 100 list and tell me how to stream them. How many services do I need to watch them "for free".
Consumers want a single point of access to content. If I want to listen to a song I go to my music platform, if I want to watch content I go to the web to find out who has it... That friction is what consumers dont want or need.
You can tell that's the case because practically every piece of music created has been put on youtube while nobody puts tv/movies on youtube for free.
So your spotify equivalent for tv/movies is going to cost $100+ a month, perhaps more because tv/movies are that much more expensive to make and that's what you were paying for cable back in the day.
But people think everything could cost $20 at most, so that's why we're going to have 10 or so streaming services and frankly that's way better than the old cable days.
Legislatures could bring in a compulsory licensing scheme for movies similar to BMI and ASCAP.
Now they don't.
There are movies that "don't make money" because of shady accounting practices.
And I paid 100 bucks for cable for the same reason that you pay 100 bucks for internet now, lack of competition.
> while nobody puts tv/movies on youtube for free
There are plenty of people creating content on YouTube for what YouTube is willing to give them... and that isn't much. They have a working model because they keep creating content, not trying to squeeze every drop from the juice (over and over).
You might want to go back and look at the Paramount Decree. We would not be here if it was extended to streaming rather than allowed to expire.
> music costs barely anything to create
I think you overlook the cost of studio time, producers, and A&R. Pop music is pretty expensive to make.The last game I bought that wasn't on steam was probably Kerbal Space Program, in ~2014, and later converted my key to Steam when the option presented itself.
*Epic offers 0% cut for the first year to most indie games
GoG exists too, and just like what happened with streaming services, gaming companies have pushed out their own shitty platforms full of DRM and spying. Steam is still #1 though.
If steam went public and had the usual revolving door of MBA CEOs keen to "maximize efficiencies", you can bet that Steam would turn just as malign as the adtech industry.
A private company is not a corporate raider.
A private founder-owner-CEO combination (like Steam) might be the least vulnerable organization to many of those ills, short of a cooperative (not sure it counts as private ownership).
No, we got fragmentation. If we had competition I could pay netflix to watch the same content that I could otherwise watch on hulu if I made the choice to pay hulu instead.
Since everyone has their own exclusive content paywalled off behind their own services, we're stuck with lot of tiny monopolies.
That's why prices are skyrocketing, and we have a bunch of examples of shitty/infuriating interfaces that get in the way of users and prevent them from what they want, instead of a battle between streaming services to offer the best/most features users want at the lowest prices.
In other words, we got competition. If Netflix remained the sole streaming platform of significance it would be lumped in with the monopoly talk that clouds Google, Amazon, Apple and the other trillion dollar corporations.
If anything this is a good thing, competition happened before Netflix could dominate completely.