Re:SDL3 new GPU API merged
by HexDecOctBin on Friday August 30, 2024 @07:50AM
(#41399789)
> where they are drawing the lines now
From what I understand, they are only going to support features that are widely supported and standardised. Thus, even bindless didn't make the cut. Raytracing, mesh shaders, work-graphs, etc. almost certainly won't make it until SDL4 10 years from now; but I am not part of the development team, so don't quote me.
From what I understand, they are only going to support features that are widely supported and standardised. Thus, even bindless didn't make the cut. Raytracing, mesh shaders, work-graphs, etc. almost certainly won't make it until SDL4 10 years from now; but I am not part of the development team, so don't quote me.