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Re:SDL3 new GPU API merged by modeless on Thursday August 29, 2024 @08:01PM (#41396569)
The more the merrier if you ask me. Eventually one will win but we need more experimentation in this space. The existing GPU APIs are too hard to use and/or vendor-specific.
Re:SDL3 new GPU API merged by TillE on Thursday August 29, 2024 @08:45PM (#41396788)
Writing bits of Vulkan or D3D12 really isn't that bad if you're working within an engine which does most of the setup for you, which is nearly always the case for practical work. If you're doing everything yourself from scratch, you're probably either a hobbyist tinkering or a well-compensated expert working for a AAA game developer.
Re:SDL3 new GPU API merged by monocasa on Thursday August 29, 2024 @10:38PM (#41397305)
If you're targeting SDL, then you probably don't have an engine, or you are the engine.
Re:SDL3 new GPU API merged by gmueckl on Friday August 30, 2024 @02:08AM (#41398091)
Nit: there are also really sophisticated graphics engines for serious applications. It's not only games.
Re:SDL3 new GPU API merged by flohofwoe on Friday August 30, 2024 @05:02AM (#41398933)
Using something like Unreal or Unity if you just want to blast a couple of triangles to the screen in a cross-platform application is a bit overkill.