Re:Support for C, C++ native code in Windows Phone 8
by wtracy on Wednesday June 20, 2012 @02:05PM
(#4138249)
At this point, it appears to be possible to target iOS, Android, and webOS with C and OpenGL (I haven't tried building an app this way, but it's on my to-do list). Here's hoping that this development means I can add Windows Phone to this list. :-)
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Re:Support for C, C++ native code in Windows Phone 8
by stewie2 on Wednesday June 20, 2012 @03:23PM
(#4138674)
This only works for games. How do you do User Interface in C on Android?
For games, windows phone doesn't support opengl es. So you still need to rewrite some code.
Re:Support for C, C++ native code in Windows Phone 8
by wtracy on Wednesday June 20, 2012 @04:52PM
(#4139030)
Build your own UI widgets with OpenGL? :-P
It does look like someone is already experimenting with an OpenGL ES implementation over XNA, so we might still have access to some form of OpenGL on WP: http://www.straightforward.se/storyserver/opengl-es-support-...
Re:Support for C, C++ native code in Windows Phone 8
by stewie2 on Thursday June 21, 2012 @08:02PM
(#4144762)
I doubt XNA based Opengl ES will be efficient. If I were a game developer, I'd rather rewrite my code.
The Game problem can be solved with game engines. But I'd like to write opengl directly.
As for UI, Qt for android is a good approach.