Re:Diffusion Models Are Real-Time Game Engines
by commodoreboxer on Wednesday August 28, 2024 @09:37AM
(#41379377)
There's also enemy motion, enemy attacks, shooting, and UI considerations, which make the combinatorials explode.
And Doom movement isn't tile based. The map may be, but you can be in many many places on a tile.
Re:Diffusion Models Are Real-Time Game Engines
by bee_rider on Wednesday August 28, 2024 @09:18AM
(#41379166)
Do you have to be exactly on a tile in Doom? I thought the guy walked smoothly around the map.
The map 1 has 2'518 walkable map units. There are 65536 angles.
2'518*65'536=165'019'648
If you capture 165M frames, you already cover all the possibilities in terms of camera / player view, but probably the diffusion models don't even need to have all the frames (the same way that LLMs don't).