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Re:Diffusion Models Are Real-Time Game Engines by rvnx on Wednesday August 28, 2024 @09:05AM (#41379045)
This was the basis for the reasoning:

The map 1 has 2'518 walkable map units. There are 65536 angles.

2'518*65'536=165'019'648

If you capture 165M frames, you already cover all the possibilities in terms of camera / player view, but probably the diffusion models don't even need to have all the frames (the same way that LLMs don't).

Re:Diffusion Models Are Real-Time Game Engines by commodoreboxer on Wednesday August 28, 2024 @09:37AM (#41379377)
There's also enemy motion, enemy attacks, shooting, and UI considerations, which make the combinatorials explode.

And Doom movement isn't tile based. The map may be, but you can be in many many places on a tile.

Re:Diffusion Models Are Real-Time Game Engines by bee_rider on Wednesday August 28, 2024 @09:18AM (#41379166)
Do you have to be exactly on a tile in Doom? I thought the guy walked smoothly around the map.
Re:Diffusion Models Are Real-Time Game Engines by cthalupa on Thursday August 29, 2024 @11:28PM (#41397497)
> I thought the guy walked smoothly around the map.

Correct. You are certainly not moving between the tiles as discrete units in doom.

Re:Diffusion Models Are Real-Time Game Engines by znx_0 on Wednesday August 28, 2024 @09:12AM (#41379113)
I think enemy and effects are probably in there