Re:Are We Anti-Cheat Yet?
by Iridescent_ on Wednesday August 28, 2024 @01:55AM
(#41376373)
Not trusting the clients and redoing all calculations server-side would require massive processing on the server side.
Your idea then multiplies the load on the server.
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We do have massive processing on all sides. And the actual processing done for the game stuff is not really that big. Mostly it goes to graphics, sounds and so on.
Re:Are We Anti-Cheat Yet?
by kachapopopow on Wednesday August 28, 2024 @02:28AM
(#41376582)
Overwatch does this just fine and deadlock actually.
> deadlock actually
how do you know? has there been a technical deep dive published?
Re:Are We Anti-Cheat Yet?
by kachapopopow on Wednesday August 28, 2024 @08:53PM
(#41386123)
Opening the console and seeing rollback net-code pretty much says enough. Also the game itself feels great to play even with 160ms ping which is only really possible when using architecture similar to overwatch.
Re:Are We Anti-Cheat Yet?
by worthless-trash on Wednesday August 28, 2024 @02:14AM
(#41376487)
How much though, i mean you're basically doing vector work, and only when its visible within range, and then when its visible within the player and the player hitbox is.... oh I see.