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Re:If you were involved in the OpenGL ES specification, you ... by gaius on Wednesday June 20, 2012 @07:44AM (#4136519)
Expensive things are more likely to work? I can tell you've not worked long in this industry, my friend.
Re:If you were involved in the OpenGL ES specification, you ... by Symmetry on Wednesday June 20, 2012 @09:54AM (#4136943)
I think that paraphrase was slightly closer to the opposite of what tinco said than what he did say.