Re:If you were involved in the OpenGL ES specification, you ...
by msbarnett on Tuesday June 19, 2012 @10:20PM
(#4135321)
They didn't call it "OpenGL". They called it "OpenGL ES". The ES is a significant part of the name. The fact that the name happens in part to contain the word "OpenGL" is not a promise of source compatibility, and even the most cursory glances at the documentation would have made it clear that the API has a different name because it is a different API.
It's incredibly daft to argue that part of a name amounts to a promise of backwards compatibility with a different API, in perpetuity. The X11 protocol isn't backwards compatible with that of X9 simply because they both share a name-fragment.
It's incredibly daft to argue that part of a name amounts to a promise of backwards compatibility with a different API, in perpetuity. The X11 protocol isn't backwards compatible with that of X9 simply because they both share a name-fragment.