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Re:Writing a Playstation 1 Game in 2024 by favorited on Thursday August 22, 2024 @06:35PM (#41324876)
The Net Yaroze had similar limitations. You couldn't access the disc drive, so all of your game's data had to live inside your executable binary, which needed to fit in RAM. It was hobbyist hardware, not intended to compete with actual dev kits, which were ISA cards that contained real PlayStation hardware, which you would slot into your PC.

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