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Re:Roblox Is Already the Biggest Game in the World. Why Can'... by micromacrofoot on Tuesday August 20, 2024 @08:53AM (#41299618)
mario bros didn't ask you for $1 to revive and save your progress every time you died

these are gambling mechanics... if I just pay $1 more I can make it to the end! if you pay $5 you can be better than everyone else! if I buy just one more lucky box it will have the rare item!

arcades had this, but they also had additional friction as a physical location... now little timmy can sit at home every waking hour badgering mom for another quarter to put into the machine and there's the social pressure of bobby and mary having the exclusive $10 youtuber hat

all the typical trappings of life exaggerated and optimized to extract money in exchange for good vibes... from children

Re:Roblox Is Already the Biggest Game in the World. Why Can'... by johnnyanmac on Tuesday August 20, 2024 @11:54AM (#41301167)
>mario bros didn't ask you for $1 to revive and save your progress every time you died

Nope, that was the decade prior. I guess Street Fighter would be a better example where it monetized both ways. Eat quarters at the arcade, or spend $200 in 1980s moneys for the NES/SNES and anywhere from $50-80 for the full version. The arcade in many ways was as much an ad for "well you know can play this at home 24/7!"as much as an quarter muncher.

>all the typical trappings of life exaggerated and optimized to extract money in exchange for good vibes... from children

I'm not opposed to rating it M. But all those kids on COD and GTA tell me that that won't be the silver bullet that solves everything. At some level the parent needs to intervene and not buy that for them (like me for GTA).