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Re:Roblox Is Already the Biggest Game in the World. Why Can'... by itomato on Monday August 19, 2024 @06:33AM (#41289707)
"...is total crap"

Why are people OK with this? Because there's a place to spend "money" inside this virtual space?

The paradigm could be replaced with literally anything, yet the prevailing mode of "play" in these spaces is convert meatspace credits to in-game "virtual property"; costumes, weaponry, etc.

These kids arent' making anything, they're aphids.

Re:Roblox Is Already the Biggest Game in the World. Why Can'... by simpaticoder on Monday August 19, 2024 @10:05AM (#41291157)
Nice reference to aphids (which are used like cows by ant colonies). So kids make games which require currency from other kids?! Why would they do that? Do they get a cut?
Re:Roblox Is Already the Biggest Game in the World. Why Can'... by crim1 on Monday August 19, 2024 @05:25PM (#41294701)
Yes. Like $105 for every ~43,000 robux (~$350-$490, depending on the tier of robux purchased) players spend in your game. Not including the money you get for free just by retaining players with a Roblox subscription in your game.

Top Roblox devs are making millions of dollars. [0]

[0] https://okmagazine.com/p/teen-ceo-brandon-millionaire-throug...

Re:Roblox Is Already the Biggest Game in the World. Why Can'... by watwut on Monday August 19, 2024 @05:34PM (#41294766)
Top Roblox devs are adults.
Re:Roblox Is Already the Biggest Game in the World. Why Can'... by johnnyanmac on Monday August 19, 2024 @06:26PM (#41295082)
Yup. I imagine those millions are the ones I see on LinkedIn offering 50-60k for a "Roblox game developer". Even in a UGC platform, the biggest money makers are the ones doing it as a legitimate job.
Re:Roblox Is Already the Biggest Game in the World. Why Can'... by johnnyanmac on Monday August 19, 2024 @06:24PM (#41295072)
>Why are people OK with this?

Because like it or not, this space has basically become a "third place" for many kids. In that regard it has to compete with console games about as much as a lonely arcade machine in some old bar does. They aren't coming for the games alone.

>The paradigm could be replaced with literally anything, yet the prevailing mode of "play" in these spaces is convert meatspace credits to in-game "virtual property"; costumes, weaponry, etc.

Yup, but as we know from growing up and seeing the rise of social media: the best, sleekest solution isn't always thr Victor. It's all about network effects.