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Re:Roblox Is Already the Biggest Game in the World. Why Can'... by treyd on Monday August 19, 2024 @01:14AM (#41288012)
I've had this half-idea for recreating something like Garry's Mod in Godot for a while now. It seems like something someone would have created by now but it doesn't exist yet for whatever reason.

Like, a framework for building first-person FPS-ish game modes and handling all the asset management, sync, etc, like GMod being built around Source does and just letting developers build the game modes without worrying about the annoying tricky stuff.

Re:Roblox Is Already the Biggest Game in the World. Why Can'... by billyjobob on Monday August 19, 2024 @03:16AM (#41288577)
Re:Roblox Is Already the Biggest Game in the World. Why Can'... by treyd on Monday August 19, 2024 @09:31AM (#41290916)
This is interesting, but

> allowing you to own everything - unlike Roblox, Unreal/Fortnite, and Unity.

makes me worried it's not in the same spirit that GMod is in. Specifically the use of the word "own" there.

Re:Roblox Is Already the Biggest Game in the World. Why Can'... by johnnyanmac on Monday August 19, 2024 @06:29PM (#41295099)
I took "own" here as "you have control over the entire stack". Seems like the idealized version of Garry's mod. Garry doesn't even own all the assets in Garry's Mod.
Re:Roblox Is Already the Biggest Game in the World. Why Can'... by MaPi_ on Monday August 19, 2024 @06:39AM (#41289737)
That seems to be exactly what Garry (the creator of Garry's Mod) is trying to do with s&box https://sbox.game/
Re:Roblox Is Already the Biggest Game in the World. Why Can'... by treyd on Monday August 19, 2024 @09:29AM (#41290904)
They're using Source 2, which isn't foss.