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Re:Total War: Rome II and Creative Assembly – My Statement T... by satisfice on Friday August 16, 2024 @02:51AM (#41263794)
Reading this is bizarre, because I played a lot of Rome II and enjoyed it. I experienced very few problems with it (except the technology tree is tiresome and just feels like paperwork to navigate… I want an auto mode for that).

Some people just play things and enjoy things and have no idea that there is controversy.

Death threats over a game? jeezuss.

Re:Total War: Rome II and Creative Assembly – My Statement T... by chupasaurus on Friday August 16, 2024 @03:08AM (#41263890)
> Death threats over a game?

Now, Doom fans are not like Disney fans. If Doom fans don't like what you've done, they burn your house down. © Mick Gordon @ GDC 2017

Re:Total War: Rome II and Creative Assembly – My Statement T... by titannet on Friday August 16, 2024 @05:18AM (#41264666)
Maybe you didn't play Rome I? I also don't understand the death threats but I still remember playing Rome II on launch - after playing Rome I for years - and being absolutely baffled at how bad it was. Apart from the graphics nothing was better and a lot was worse. And I actively avoided playing siege battles, for fans of those it was even worse as explained in the article.
Re:Total War: Rome II and Creative Assembly – My Statement T... by satisfice on Friday August 16, 2024 @07:15AM (#41265259)
I'm sure you're right. I think I started playing it a couple of years after it came out.

Also, I found the battle simulations tiresome, so I stayed on the strategic side and auto-resolved the battles.

The one big bug which puzzled me is that there is a probability indicator before you auto-resolve, yet, no battle that it predicts you will win EVER is lost. So the probabilities are meaningless. I liked that bug, though. I don't want randomness.