Re:South Korea bans virtual item trading & bots
by guard-of-terra on Sunday June 17, 2012 @12:53PM
(#4123276)
I find it very funny (in lulz sense) that some countries have extensive organisations devised for deciding who gets to play video games, when and how.
(All kinds of age/violence ratings) You can see their icons on games' websites, it's annoying how people get paid for making monkey faces and pretending to be important.
Don't you have any hard problems left in your society?
Re:South Korea bans virtual item trading & bots
by AJ007 on Sunday June 17, 2012 @02:39PM
(#4123507)
The United States would have the same issues if it was not for the First Amendment.
Businesses that fall into other categories have mind blowing layers of complex regulations. The idea that a company, or individual, would have to spend millions or tens of millions of dollars a year just to ensure that they are operating the business within the law is pretty wild.
We are very fortunate indeed for the Bill of Rights. When you have armies of people whose sole life purpose is to create and enforce rules you end up with something, if it was computer code, would just crash immediately.
Re:South Korea bans virtual item trading & bots
by guard-of-terra on Sunday June 17, 2012 @04:26PM
(#4123721)
Well, USA has ESRB - the mother of all monkey face builders.
Re:South Korea bans virtual item trading & bots
by luchs on Sunday June 17, 2012 @08:39PM
(#4124342)
Why 'mother'? Most of these game rating organizations seem to originate in 1994.
Re:South Korea bans virtual item trading & bots
by guard-of-terra on Monday June 18, 2012 @03:32AM
(#4125403)
Looking at wikipedia, PEGI and CERO were launched in 00-s.
I worked on the tech for an MMO that launched in S.Korea a few years ago and even then we had to be careful to make sure that purchased game money could not be exchanged back for real money. I seem to remember also adding features for enforcing a law that under 18's could not play after certain hours.