This idea is really interesting to me but it seems like it would be hard to capture a similar kind of fun as progressing in a traditional metroidvania. That there is a trade-off between player movement abilities and map shortcuts is interesting enough to warrant a purchase (big fan of the genre, personally) but "100%" saves and the like could possibly be un-fun to make.
Although, I'm already imagining a sequence where you trade away your last movement ability and walk down some long-ish path to a place where you get all or most of them back (or different ones!). That could be fun and rewarding but it would definitely have to be done right.
Although, I'm already imagining a sequence where you trade away your last movement ability and walk down some long-ish path to a place where you get all or most of them back (or different ones!). That could be fun and rewarding but it would definitely have to be done right.