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Re:Eyechat by ianbicking on Thursday August 08, 2024 @05:04PM (#41196247)
But there's no attempt to monetize anything...

... which is part of why everything seems so polished, they each express an idea without compromise, and when he's done he can just be done.

Someone could make a pretty good museum exhibit from his site.

Re:Eyechat by omoikane on Thursday August 08, 2024 @06:00PM (#41196797)
> But there's no attempt to monetize anything...

Maybe for the pages you tried, but I see ads on these pages:

https://neal.fun/infinite-craft/ (bottom)

https://neal.fun/perfect-circle/ (right)

https://neal.fun/days-since-incident/ (bottom, near the end, above the "you may also like" section)

The last one occasionally fails to show ads due to some javascript error (visible in the console). The same error was also observed on a few other pages with the "you may also like" footer, so my guess is that some ads were supposed to be visible on many pages, but were accidentally hidden due to some configuration issue.

Re:Eyechat by bemmu on Friday August 09, 2024 @12:22AM (#41198746)
It’s my understanding that Infinite Craft alone is probably so popular that those ads actually bring in decent revenue.

For comparison, at one point slither.io, which is another browser game (not his project) was bringing in $100k/day from one ad unit showed each time the player dies https://www.wsj.com/articles/as-slither-io-goes-viral-games-...

Re:Eyechat by null0pointer on Friday August 09, 2024 @04:56AM (#41200056)
It boggles my mind how valuable advertising is. Who is clicking on that shit and presumably buying those products? I just cannot believe that there were actually $100k/day worth of actual ad conversions, no matter the player count. Yet the money flows so I guess people really do click on that shit and then buy that shit.
Re:Eyechat by bemmu on Friday August 09, 2024 @06:43AM (#41200550)
I have to agree $100k/day seems close to unbelievably high, so I had to do some napkin math. In short, it seems it may be possible.

If the avg player dies 10 times, and the ads shown had $.5 CPM, then to make a dollar you'd need only 200 players. So to make $100k/day you'd need 20M daily actives, which is very high but it was really popular around those days.

Is 20M daily actives possible? Yes, because if the average play session is 15 minutes, with that many players you'd have ~200k concurrent players. There's currently a game on Steam called "banana" where you just click on bananas, and that one has 292k concurrents. There are also several Roblox games with that many concurrents, so it checks out.