Without taking a personal stance on these features, I suggest that “You can ignore Language Feature X” is often a weak argument. If you feel X is harmful, not only must you ignore it, but you must consider all of the other developers, maintainers, and so forth who interact with your code.
You personally may not use X, but what about your team mates?
Your team (of 1+) may not use X, but do you ever have to debug modules or plugins written with X?
If you really think X is a terrible idea, it’s in your best interests to discourage its existence, not just ignore it :-)
There are tools that can cover this.
You personally may not use X, but what about your team mates?
Team leads should tell team members to use automated tools for coding standards. This takes care of most of this.
Your team (of 1+) may not use X, but do you ever have to debug modules or plugins written with X?
The Node.js community has a way of dealing with non evented-friendly code. Programming as a whole would probably benefit from more things like this.
We can debate how much effort is involved firewalling your code from X. It obviously varies depending on what precisely X is and how popular X is, but you clearly have to do more than simply “ignore” it.
Well, this thread has brought me to the awareness that there is always going to be some effort in this regard. Whichever programming language is used makes no difference.
I'm curious, which tools can you use for this?
Pycharm and related IDEs have Lint style tools for Javascript, for example. If your needs aren't met by existing tools, you can also roll your own. Many Lint-style programs have ways of coding your own checks.
The 3 gripes you point out are mostly a consequence of Coffee choosing to do OO instead of FP & then needing hooks into JS's world to achieve this end. From the article - "CoffeeScript sees the world through OO’s eyes. When I see JavaScript, I find beauty in it’s ability to be a dynamically typed Functional programming language."
His example is known by various other names, most commonly http://www.google.com/search?q=lots+of+little+objects
He wants just 2 "objects" ( he more specifically wants unstructured objects, or plain structs ) - sammy the python & tommy the horse. Functional JS gives him just those 2. But OO CoffeeScript gives you 5, or even 6 if you count hasProp.( var Animal, Horse, Snake, sam, tom, __hasProp. )
The more dramatic way to document this behavior is to have say 100 cats & 500 rats, whoe identity is captured in an int. With FP you'll be able to happily get away with just 2 "objects" - 1 cat and 1 rat ! The int indexing will happen via a function call. With OO you will have 600 little objects plus a bunch more for the classes and the hasProp !!
Here's another one I've seen - If you get two programmers to write a paddleball - one in functional JS, and the other using Coffee OO. The Coffee one will lag pretty soon. The Coffee guy will have a Ball object & a Brick object & a Wall object & each gesture will get captured as an object as well. So when the player moves the arrow keys to move the paddle, each move's x,y coordinates will become a gesture object & then gestures are passed to the ball & the wall to determine collisions....soon you'll have 1000s of gestures & the pgm will slow down unpredictably as the gc kicks in. The functional JS guy won't create a single gesture object, he'll simply call some collision detection function directly with the x & y, so you'll see much better performance.
Ofcourse the coffee OO code will look a lot prettier than the FP one littered with curlies & function calls, but like the author says, "JavaScript’s function keyword and curly brackets aren’t ugly to me, they are useful indicators of code smells."
So pick your poison.
move = (aDistanceOf) ->
it = @name or "It"
alert arguments[1] if arguments[1]
"#{it} moved #{aDistanceOf} meters"
snake =
name: "Sammy"
horse =
name: "Tommy"
move.call snake, 5, "Slitering"
move.call horse, 45, "Galloping"
But really, this is just JS wearing some new clothes. The string interpolation is nice, but apart from that, you really gain nothing over the JS version.And that's not a bad thing.
If you want FP and encapsulation, you can write something like this (functionally equivalent to the OO version, unlike TFA's example)
move = ->
alert "#{@move_verb or "Mov"}ing..."
alert "#{@name or "It"} moved #{@distance or 1} meters"
snake =
name: "Sammy"
distance: 5
move_verb: "Slither"
horse =
name: "Tommy"
distance: 45
move_verb: "Gallop"
move.call snake
move.call horse (def snake {:name "Sammy"
:distance 5
:move-verb "Slither"})
(def horse {:name "Tommy"
:distance 45
:move-verb "Gallop"})
(defn move[{:keys [name distance move-verb]}]
(println (str (or move-verb "Mov") "ing..."))
(println (or name "It") "moved" (or distance 1) "meters"))
(move snake)
(move horse) val snake = Map("name"->"Sammy", "dist"->"5m","move"->" slithers ")
val horse = Map("name"->"Tommy", "dist"->"45m","move"->" gallops ")
def move(m: Map[String,String]) = println( m("name") + m("move" ) + m("dist")
scala> move (snake)
Sammy slithers 5m
scala> move (horse)
Tommy gallops 45m
If FP = OO via dictionaries, then yeah, ok :))We use CoffeeScript for node.js and browser client code. I think classes more useful for control patterns, like EventEmitter in node.js, and much less for wrapping of data, as done in traditional Java/C++ -style OOP or ORM models.
I'll chip in Erlang (real production-grade code with type-specs, not a short REPL example):
-module(animal).
-record(animal{
name :: string(),
distance :: integer(),
move_verb :: string()
}).
-spec move(animal()) -> ok.
move(#animal{name=Name, distance=Distance, move_verb=MoveVerb}) ->
io:format("~sing... ~s moved ~b meters~n",
[default(MoveVerb, "Mov"), default(Name, "It"), default(Distance,1)]).
-spec default(X::any(), Val::any()) -> any().
default(undefined,Val) -> Val.
default(X, _) -> X.
-spec main() -> ok.
main() ->
Snake = #animal{name = "Sammy",
distance = 5,
move_verb = "Slither"},
Horse = #animal{name = "Tommy",
distance = 45,
move_verb = "Gallop"},
[move(A) || A <- [Snake, Horse]],
ok.As a result, I'm increasingly inclined to do data-structure objects and composable functions, which seems similar to Go's approach.
1 http://perfectionkills.com/instanceof-considered-harmful-or-...
Objects are a poor man's closures.
Source: http://c2.com/cgi/wiki?ClosuresAndObjectsAreEquivalent. Be sure to click through to the original source thread. It's a fascinating discussion.
https://github.com/bruth/synapse/blob/master/src/synapse.cof...
Here's the documentation, to get some context:
http://bruth.github.com/synapse/docs/#learn
Do you feel that this code would be significantly improved by using JavaScript's bare prototype pattern instead?
As far as implementation goes, it still feels "wrong" to me. I love syntactic sugar when possible, but forcing one paradigm on another without measurable benefit (aside from one's comfort/preference) just seems superfluous to me.
I would personally implement it using a modular FP pattern, you get constructors, private methods and all those juicy bits we love about OO, except we are in a completely functional state of mind.
http://answers.oreilly.com/topic/2177-how-to-use-the-module-...
I'd much rather leverage the core strength of a language than try to force it to fit my own habits/patterns. That's just me though :)
But these are all features you can blithely ignore: don't use backticks, and stick to native JS prototypes and the thin arrow.
At which point you're left with, from where I'm sitting, a less noisy, more concise, more enjoyable way to program the web browser than plain JS.