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Re:The Effect of CRTs on Pixel Art by nyanpasu64 on Friday August 02, 2024 @05:58PM (#41143025)
I think one factor is that the PS2 generally outputs 480i signals with scanlines shifting vertically every frame to fill gaps (so you don't see them unless you're tracking a vertically moving object), while many CRT shaders default to simulating a progressive signal with fixed scanline gaps.

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