Re:How to build highly-debuggable C++ binaries
by aseipp on Monday July 29, 2024 @02:20PM
(#41102511)
I mean, to be fair, if you're fiddling with/invoking cl.exe manually then you'd need to know a lot of the general equivalents and nits listed here. MSVC's debug build will do a lot for you out of the box though which is great. That said you often have to support/know 400 random build tools when using C++ to enable things like this, so it's often useful knowledge anyway.
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