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Re:How to build highly-debuggable C++ binaries by ryandrake on Monday July 29, 2024 @01:44PM (#41102221)
To me, leaving a debug tool on in production because it happens to mask a bug is like the old (mal)practice of turning off optimizations in Release builds because of hard-to-debug crashes. Better to just fix the crashes.
Re:How to build highly-debuggable C++ binaries by zbentley on Tuesday July 30, 2024 @12:50AM (#41106127)
I only have a problem with one word in that statement:

"just".

Re:How to build highly-debuggable C++ binaries by debatem1 on Tuesday July 30, 2024 @03:30AM (#41106853)
ASAN doesn't mask bugs-- quite the opposite, it turns silent memory corruptions into crashes.