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Re:How to build highly-debuggable C++ binaries by jeffbee on Monday July 29, 2024 @01:27PM (#41102075)
To which of the projects that are all named "libunwind" do you refer?
Re:How to build highly-debuggable C++ binaries by mark_undoio on Monday July 29, 2024 @01:37PM (#41102167)
This one, I believe: https://github.com/libunwind/libunwind

ETA: Thinking about it, I'm not really sure what it'd do for C++ - I guess you'd end up with mangled names, so if you want sensible names you might need to demangle (either as a post-processing step or within the dumper) too.

I don't think you'll get any decoded argument values out of it either, so I guess it depends what backtrace info is needed.