Re:Rockstar condemns Max Payne 3 cheaters to play only again...
by pyre on Wednesday June 13, 2012 @03:27PM
(#4107932)
> Do most modern games now use a physics engine to
> simulate every bullet instead?
It might depend on the game, but as the parent suggested, the cheat could just avoid 'line-of-sight' with the barrels of the opponents guns, though those movements might become more obviously mechanical to other players.
Re:Rockstar condemns Max Payne 3 cheaters to play only again...
by petepete on Thursday June 14, 2012 @04:19AM
(#4110332)
The only 'games' I'm aware of that do are the ArmA series (the first Operation Flashpoint included). As to whether or not they're strictly games (or a set of missions and set pieces set within a military simulator) is another question.
Re:Rockstar condemns Max Payne 3 cheaters to play only again...
by chousho on Wednesday June 13, 2012 @03:10PM
(#4107844)
>if you are standing in an area and bullets are being fired all around you it may not be possible to move to a position where there is not an incoming bullet in time.
A really good program would then be able to recreate Gun Fu from Equilibrium, or Neo and Agent Smith.
Also a lot of older games would mainly use a hitscan model for bullet collision detection. The projectile itself was not modelled, instead there was a ray intersection test done at the time the bullet was fired so there was no "movement" for the bullet so to speak. Do most modern games now use a physics engine to simulate every bullet instead?