.p2align 2 ; -- Begin function _Z15ptx_thread_voteff
.type _Z15ptx_thread_voteff,@function
_Z15ptx_thread_voteff: ; @_Z15ptx_thread_voteff
; %bb.0: ; %entry
s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
s_waitcnt_vscnt null, 0x0
v_cmp_ge_f32_e32 vcc_lo, v0, v1
s_cmp_eq_u32 vcc_lo, -1
s_cselect_b32 s4, -1, 0
v_cndmask_b32_e64 v0, 0, 1, s4
s_setpc_b64 s[30:31]
.Lfunc_end1:
.size _Z15ptx_thread_voteff, .Lfunc_end1-_Z15ptx_thread_voteff
; -- End function
What were the safety concerns you had? This code seems to be something like `return __all_sync(rSq >= rCritSq) ? 1 : 0`, right?I'm not familiar with AMD enough to know if additional synchronization is needed. ChatGPT recommended adding barriers beyond what that gave, but again, I'm not familiar with AMD commands.
Even on NVIDIA, you could've written this without the asm a discussed above!
So in the AMD version, the compiler correctly realized the synchronization was on the comparison, so adds the AMD version right before it. That seems like a straightforward transform here.
It'd be interesting to understand the comparison of what Nvidia primitives map vs what doesn't. The above is a fairly simple barrier. We avoided PTX as much as we could and wrote it as simply as we could, I'd expect most of our PTX to port for similar reasons. The story is a bit diff for libraries we call. E.g., cudf probably has little compute-tier ptx directly, but will call nvidia libs, and use weird IO bits like cufile / gpu direct storage.
I'm curious how something like this example would translate:
===
Mapping lower-level ptx patterns to higher-level AMD constructs like __ballot, and knowing it's safe
```
```===
Again, I'm guessing there might be an equiv simpler program involving AMD's __ballot, but I'm unsure of the true equivalence wrt safety, and it seems like a tricky rewrite as it needs to (afaict) decompile to recover the higher-level abstraction. Normally it's easier to compile down or sideways (translate), and it's not clear to me these primitives are 1:1 for safely doing so.
===
FWIW, this is all pretty cool. We stay away from PTX -- most of our app code is higher-level, whether RAPIDS (GPU dataframes, GPU ML, etc libs), minimal cuda, and minimal opencl, with only small traces of inline ptx. So more realistically, if we had the motivation, we'd likely explore just #ifdef'ing it with something predictable.