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Re:WildGaussians: 3D Gaussian Splatting in the Wild by gessha on Saturday July 13, 2024 @12:06AM (#40951694)
> higher cost representations that are more accurate

What are some examples of those representations?

Re:WildGaussians: 3D Gaussian Splatting in the Wild by dagmx on Saturday July 13, 2024 @01:25AM (#40951989)
Just standard geometry and materials that they’re willing to spend the time properly constructing and path tracing. Nothing fancy.

They just have a higher up front cost to make than Gaussian splats but are infinitely more directable.

Ultimately the ability to control everything at a micro and macro level is what film wants, not cheap rendering.