Re:WildGaussians: 3D Gaussian Splatting in the Wild
by dagmx on Saturday July 13, 2024 @01:25AM
(#40951989)
Just standard geometry and materials that they’re willing to spend the time properly constructing and path tracing. Nothing fancy.
They just have a higher up front cost to make than Gaussian splats but are infinitely more directable.
Ultimately the ability to control everything at a micro and macro level is what film wants, not cheap rendering.
What are some examples of those representations?