Re:Show HN: Unreal Engine 5 in WebGPU
by ffhhj on Tuesday July 09, 2024 @02:50PM
(#40919491)
The problem is the editor, it still needs too much RAM when Unity doesn't, and that makes people drop it. Whether UE reduced the bloat indies would move instantly.
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Re:Show HN: Unreal Engine 5 in WebGPU
by spywaregorilla on Tuesday July 09, 2024 @02:54PM
(#40919534)
Oh please. Any gaming laptop can run the ue5 editor.
Yeah, I guess Epic expects indies to have plenty of resources. They can keep waiting for mass adoption of UE.
Re:Show HN: Unreal Engine 5 in WebGPU
by programmarchy on Tuesday July 09, 2024 @03:50PM
(#40920283)
If I were an indie game dev, I'd rather pay for hardware resources than Unity license fees. It's $2K/year even if you're not making money yet. There is a free version but it's heavily limited (no physics, no VR).
Unity is free, can publish for free, it includes physics.
Re:Show HN: Unreal Engine 5 in WebGPU
by spywaregorilla on Wednesday July 10, 2024 @07:33AM
(#40925781)
Unity is not free if you're part of a team that has made $100k in the last 12 months. Including funds raised.
Unreal is free, per project, until that specific project has earned over $1M in revenues.
Re:Show HN: Unreal Engine 5 in WebGPU
by spywaregorilla on Tuesday July 09, 2024 @03:01PM
(#40919609)
Epic probably does expect the indie devs to have laptops, yes.