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Re:Try Haxe by ido on Sunday June 10, 2012 @01:58PM (#4091683)
I used haxe for all my games(e.g. http://cardinalquest.com/) for over a year now & it's working quite well.

There are some annoying differences between the different targets but it's >99% the same and you can work around the differences.

Re:Try Haxe by joering2 on Sunday June 10, 2012 @04:27PM (#4092101)
Cardinal Quest looks very cool. Could you share some light from business perspective. Profits?

Thanks.

Re:Try Haxe by ido on Sunday June 10, 2012 @05:01PM (#4092187)
Revenue is mid 5 figure so far from desktop and flash versions, the ios & android version were just released but I'm hoping to break into 6 figures altogether across the game's total lifespan.
Re:Try Haxe by aerique on Monday June 11, 2012 @04:46AM (#4093713)
Did you use Haxe for the iOS and Android versions as well? It wasn't quite there yet when I checked it out a couple of years ago.
Re:Try Haxe by ido on Wednesday June 13, 2012 @06:39AM (#4105233)
Yep, all from the same code base.
Re:Try Haxe by aerique on Thursday June 14, 2012 @01:58PM (#4112650)
Thanks, I'll go and play with Haxe again then!
Re:Try Haxe by zura on Monday June 11, 2012 @02:06AM (#4093402)
May I ask you regarding the percentages you get from the desktop Linux vs Win vs MacOSX sales?
Re:Try Haxe by ido on Wednesday June 13, 2012 @06:40AM (#4105235)
I don't collect these stats, although probably should. From web visitors it's 70% win, 20% mac, 10% linux.