Re:C++ patterns for low-latency applications including high-...
by sneilan1 on Monday July 08, 2024 @06:45PM
(#40910577)
It took me about a year to build all of this stuff in C++. So I imagine since I've had to learn rust, it will probably take me the same amount of time if I can save time with dependencies.
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Re:C++ patterns for low-latency applications including high-...
by fooker on Monday July 08, 2024 @07:17PM
(#40910814)
In my experience, once you know the problem really well, yes you're right.
If you are building a complex prototype from scratch, you'll usually spend more time fighting the Rust compiler than trying out alternate design decisions.
Re:C++ patterns for low-latency applications including high-...
by sneilan1 on Monday July 08, 2024 @08:09PM
(#40911193)
I do know the problem domain well. My second iteration in rust already almost has an order book implemented.
Writing code in rust however is very fun! (At least so far lol)
Re:C++ patterns for low-latency applications including high-...
by bb88 on Monday July 08, 2024 @09:04PM
(#40911565)
Better than C++? Have you experienced any problems in Rust that C++ instantly solved? Not because I'm pro/anti rust/C++ here, just curious.
Re:C++ patterns for low-latency applications including high-...
by fooker on Monday July 08, 2024 @09:54PM
(#40911817)
Writing Rust is fun in the sense that solving a puzzle is fun.
Great when that's what you set out to do (rewrite it in Rust^TM) can get annoying otherwise (solving/researching a problem).