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Re:Starcraft (A History in Two Acts) by netcoyote on Saturday July 06, 2024 @08:34PM (#40894363)
As a data point, the Blizzard sales team’s projections were that we would sell 4,000 copies of StarCraft in a year in South Korea, so there was no reason to in localize the game.

First year sales were on the order of 100x that amount, quite the surprise for everyone at Blizzard!

Re:Starcraft (A History in Two Acts) by nightowl_games on Sunday July 07, 2024 @12:29AM (#40895278)
"we"? Were you on that team? I'm a long time StarCraft lover, so huge Kudos if so.
Re:Starcraft (A History in Two Acts) by h1x on Sunday July 07, 2024 @01:47AM (#40895536)
From the profile info:

Patrick Wyatt - game developer and programmer (Warcraft, Starcraft, Diablo, Guild Wars, battle.net) - co-founder of ArenaNet - blogger: www.codeofhonor.com

Edit: remove backticks

Re:Starcraft (A History in Two Acts) by agumonkey on Sunday July 07, 2024 @03:06AM (#40895802)
oh what a surprise, legend
Re:Starcraft (A History in Two Acts) by Sakos on Sunday July 07, 2024 @05:53AM (#40896377)
Damn. That reminds me, I really wish there were more information about the early days of ArenaNet. I think what they did with servers and networking in GW1 (and eventually GW2) is legendary. They had instancing, no realm sharding, streaming updates, etc. years before anybody else. And GW1's gameplay design in general was so unique.
Re:Starcraft (A History in Two Acts) by justin66 on Sunday July 07, 2024 @01:54PM (#40899205)
> First year sales were on the order of 100x that amount

To be fair, that kind of proves you did not really need to localize the game.