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Re:Eight million pixels and counting: improving texture atla... by aappleby on Saturday June 22, 2024 @03:25PM (#40761460)
Just wanted to let you know that you converged on the same solution (nested 1d allocators) that I came up with for Google Maps back in 2013ish.

We also made heavy use of allocation bitmaps and a few other tricks to ensure that the texture allocator does zero dynamic memory allocation at runtime, as that could cause performance bubbles.

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