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Re:Eight million pixels and counting: improving texture atla... by FragmentShader on Saturday June 22, 2024 @01:18PM (#40760545)
I agree, but

> Maybe one day they'll finally get to follow game engines in deleting all of their atlas hacks.

Are there any public game engines using bindless resources? Unreal seems to be the only one, but they pretty much don't care about low-end Android.

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