News for hackers. Stuff that matters.
Re:Dancer.js, a high level audio api to make visualizations by jblock on Wednesday June 06, 2012 @02:06PM (#4075190)

  Uncaught TypeError: Cannot read property '0' of null, dancer.js:319
All I see are floating particles. The code looks sleek, though, and I'd love to see it working. I had a hacked up WebGL visualizer for a computer graphics class long ago, but it was nowhere near as thoughtfully written.
Re:Dancer.js, a high level audio api to make visualizations by jsantell on Wednesday June 06, 2012 @07:07PM (#4076675)
Now fixed in the source -- Chrome Canary v21 has 1 audio channel where earlier Chrome has 2: https://github.com/jsantell/dancer.js/issues/8
Re:Dancer.js, a high level audio api to make visualizations by jsantell on Wednesday June 06, 2012 @02:18PM (#4075263)
Guessing you're using some webkit browser -- Chrome/Chromium/Safari? I'll check it out then -- thanks!
Re:Dancer.js, a high level audio api to make visualizations by ga2arch on Wednesday June 06, 2012 @02:46PM (#4075437)
same problem on Chrome 21.0.1165.0 canary.

I'll dig into the code for sure, i just started webgl and this kind of things is perfect to learn.

Re:Dancer.js, a high level audio api to make visualizations by jsantell on Wednesday June 06, 2012 @04:45PM (#4076131)
Awesome! Just made a ticket for this: https://github.com/jsantell/dancer.js/issues/8

And of note, while this is using Three.js, it's just using a CanvasRenderer, since FF has problems with loading particles (without a system) in WebGL. Made a ticket for it since this will improve performance as well https://github.com/jsantell/dancer.js/issues/6