Re:Dancer.js, a high level audio api to make visualizations
by jblock on Wednesday June 06, 2012 @02:06PM
(#4075190)
All I see are floating particles. The code looks sleek, though, and I'd love to see it working. I had a hacked up WebGL visualizer for a computer graphics class long ago, but it was nowhere near as thoughtfully written.
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Re:Dancer.js, a high level audio api to make visualizations
by jsantell on Wednesday June 06, 2012 @07:07PM
(#4076675)
Now fixed in the source -- Chrome Canary v21 has 1 audio channel where earlier Chrome has 2: https://github.com/jsantell/dancer.js/issues/8
Re:Dancer.js, a high level audio api to make visualizations
by jsantell on Wednesday June 06, 2012 @02:18PM
(#4075263)
Guessing you're using some webkit browser -- Chrome/Chromium/Safari? I'll check it out then -- thanks!
Re:Dancer.js, a high level audio api to make visualizations
by ga2arch on Wednesday June 06, 2012 @02:46PM
(#4075437)
same problem on Chrome 21.0.1165.0 canary.
I'll dig into the code for sure, i just started webgl and this kind of things is perfect to learn.
Re:Dancer.js, a high level audio api to make visualizations
by jsantell on Wednesday June 06, 2012 @04:45PM
(#4076131)
Awesome! Just made a ticket for this:
https://github.com/jsantell/dancer.js/issues/8
And of note, while this is using Three.js, it's just using a CanvasRenderer, since FF has problems with loading particles (without a system) in WebGL. Made a ticket for it since this will improve performance as well https://github.com/jsantell/dancer.js/issues/6