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Re:Show HN: I made a puzzle game & it gently introduces my f... by nroets on Thursday June 20, 2024 @11:48PM (#40745968)
But it's a simplification: One iteration is enough to detect lying.

In a real ZK proof the probability of the prover lying reduces after each iteration but never reached 0.

Re:Show HN: I made a puzzle game & it gently introduces my f... by pxx on Friday June 21, 2024 @09:38AM (#40749502)
there is a probabilistic interactive component. this protocol allows the prover to fake it by just using a book where they know where Waldo is. in each iteration you choose whether to confirm it's the original book and page under the paper or see Waldo (but not both). a cheating prover has p = .5 of fooling a verifier.

but your concern is invalid to begin with. nothing in the definition of a zkp requires them to be multi-round interactive. there exist non-interactive zkp.