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Re:A Note on Essential Complexity by karmakaze on Monday June 17, 2024 @07:43PM (#40712536)
OTOH a lot of the abstractions are created because problems aren't solved coherently but rather partitioned into organizational structures adding incidental complexity. The worst are <noun>-services that seem to always do too much/too little or have interface designs that suit itself than needs of clients/consumers. I spend a fair amount of time decomplexifying the org out of architectures when we realize that performance sucks because reasons.

We can do a lot of that discarding of excess by realizing that there's the data that's read, the rules applied, and the data that's written. Everything else is ephemeral and plumbing. Looking at a process that way, and seeing the amount of complexity/abstractions one can ask what all that really necessary? Does it pay for itself in some way? It has to justify its existence beyond implementing the needed process.

I question the value of frameworks sometimes[0].

[0] https://ptrthomas.wordpress.com/2006/06/06/java-call-stack-f...

Re:A Note on Essential Complexity by 082349872349872 on Tuesday June 18, 2024 @12:44AM (#40714148)
> there's the data that's read, the rules applied, and the data that's written

and each rule applied can do one of three basic things: https://news.ycombinator.com/item?id=32498382

I like to collapse layers that are doing the "same kind" of thing according to the taxonomy above.

Re:A Note on Essential Complexity by karmakaze on Tuesday June 18, 2024 @10:05AM (#40718025)
In my description the 'rules' are strictly "crunch code"--both "glue" and "parsley code" would be considered plumbing, with the latter being across systems.