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Re:Building SimCity: How to put the world in a machine by xanderlewis on Sunday June 16, 2024 @03:51PM (#40699592)
Thanks. I should add that I did enjoy the final game very much; it was just quite different to what was demoed.

I’ll probably be buying your book!

Re:Building SimCity: How to put the world in a machine by chaimgingold on Sunday June 16, 2024 @04:05PM (#40699703)
Thank you!

Not to be defensive, but I want to say more about this because I think it's a fascinating subject with Spore in particular and games, software, and technology generally. My take is that Will Wright had a very exciting vision but visions are just that: not real. They are inherently nebulous and everyone on the team (and many many people beyond it) had their own idea on what Spore would be or turn into. We converged on something and negotiated with one another and many constraints, social and technical, and arrived at something. It didn't help that part of the game's marketing appeal was a bit Rorschach-y in the first place and capitalized on the exciting but vague promise of Will Wright (Sim-) + Universe (-Everything).