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Re:Building SimCity: How to put the world in a machine by chaimgingold on Sunday June 16, 2024 @02:25PM (#40699035)
Building SimCity only talks about pre-EA SimCity. So there's SimCity, SimCity 2000, and SimCity for SNES, but not much else—aside from how SimCity 3000 was a train wreck that helped destroy Maxis.
Re:Building SimCity: How to put the world in a machine by chaimgingold on Sunday June 16, 2024 @02:44PM (#40699139)
PC Gamer just ran a piece on some of the Nintendo history in there. Includes a fun old pic of Will Wright, Shigeru Miyamoto, and Jeff Braun.

https://www.pcgamer.com/games/sim/in-1989-a-nintendo-bigwig-...

Re:Building SimCity: How to put the world in a machine by michaelt on Monday June 17, 2024 @09:15AM (#40705312)
> SimCity 3000 was a train wreck that helped destroy Maxis.

Wikipedia makes SimCity 3000 sound fairly well received [1] - I thought it was the 2013 online-only SimCity that was the train wreck that destroyed Maxis?

[1] https://en.wikipedia.org/wiki/SimCity_3000#Reception

Re:Building SimCity: How to put the world in a machine by rifty on Monday June 17, 2024 @11:48PM (#40713888)
I suppose the idea is that while the SimCity Maxis studio met its true end later after SimCity(2013) [1], Maxis the company was destroyed earlier. They had originally tried and failed to make SimCity 3000 be a full 3D game. It was only designed into its successful form after the acquisition by EA.

This retrospective on the game provides some context of the state pre-EA Maxis was in when they started SimCity 3000.[2]

1. The Sims is again branded as developed by Maxis.

2. https://youtu.be/MngTH_mh_Is?si=ERGNYzGHeDkPXOO2