News for hackers. Stuff that matters.
Re:Land value tax in online games and virtual worlds by rocqua on Saturday June 15, 2024 @03:56AM (#40688197)
The earlier invisible hand of the market is obviously the worst guiding principles for an economy, except for all the other ones.

Really, the point is to push the land to be used deliberately. And for acess to land no longer being a differentiating factor between people.

That does mean you get some side effects.

Re:Land value tax in online games and virtual worlds by RandomLensman on Sunday June 16, 2024 @05:59AM (#40695912)
Deliberate forcing of high profit land use will be bad for all but the few landowners.
Re:Land value tax in online games and virtual worlds by rocqua on Sunday June 16, 2024 @07:47AM (#40696356)
It will be bad for the landowners who don't actually use the land. Landowners who make their money either renting out the land to others who actually use it well, or who just leave it vacant for 10 years until the value spiked.

Those landowners are nothing but a drag. All the other landowners will have some more tax, but the more they invested in improving the land, the lower the taxes will proportionately be.

Re:Land value tax in online games and virtual worlds by RandomLensman on Sunday June 16, 2024 @10:53AM (#40697530)
Not having any lots vacant is unlikely to be optimal overall.
Re:Land value tax in online games and virtual worlds by rocqua on Sunday June 16, 2024 @11:18AM (#40697706)
An LVT won't prevent vacant lots. It will just make it unprofitable, where currently it can easily be profitable to leave a lot vacant.
Re:Land value tax in online games and virtual worlds by RandomLensman on Sunday June 16, 2024 @11:34AM (#40697802)
If it is always and with certainty unprofitable, why would there be vacant lots?